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Omnathious Deninard
Novis Initiis
2183
|
Posted - 2014.02.11 16:25:00 -
[1] - Quote
IMO The vast majority of the ship needs to be static leaving only fhe following variable: Bonuses from subsystems, weapon hardpoints, drone bandwidth. HP needs to be brought down to cruiser levels. Local Rep bonus needs to be brought down to 7.5% per level All offensive subsystems need to lose 1 hardpoint. Certain subsystems need to be redone to make them usable in a general fashion and not only in one configuration. Covert Reconfiguration and Command Processor need to switch places, giving the command processor a weapon bonus and remove the weapon bonus form the covert reconfiguration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2184
|
Posted - 2014.02.12 03:46:00 -
[2] - Quote
T3s were initially intended for WormSpace and any balance pass needs keep that in mind.
At first you could not re-sub in WHs but that has been fixed so that is also a big plus for them.
The Jack-of-all-Trades comes into play most in WHs now even more so with mobile depots and personal hangar arrays, a T3 pilot can keep 2~3k m^3 worth of subs and modules to "switch ships" rather than each pilot having to keep a few million m^3 worth of ships in a SMA.
All that being said, T3 are not supposed to be equal power to T2 because they are supposed to be able to switch roles completly.
Some need help such as a Logistic role, and though it has been re-balanced the Warfare Processor sub needs help also as it makes the tank on the ship so weak it can't really go into batle. Some only need minor tweaks the Emergent Locus Analyzer comes to mind for this one, it could use a small salvage access chance bonus, maybe like 3% per level so that it can compete with the noctis but still remain worse. Some need big adjustments like the Offensive subsystems almost all out DPS there equivilant HAC counterparts. This is easily fixed by removing 1 hardpoint form all offensive subsystems. The Defensive capabilities of the ships is way to much also, they have the base HP of a battlecuriser and then have the options for a over buffed rep amount (10% per level) needs to go down to 7.5% per level, 10% HP per level with cruiser HP and Powergrid this sub system would not be so bad but as is it is OP.
The Concept for a fixed slot layout will allow better fitting arrangements and also make the ships easier to balance while not effecting there versatility, in reality it makes them less broken and increases there versatility. So something like this could work Legion 6/3/7 Loki 6/5/5 Proteus 6/4/6 Tengu 6/6/4 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2185
|
Posted - 2014.02.12 23:07:00 -
[3] - Quote
Gizznitt Malikite wrote:Anhenka wrote: And what about hacking and scanning t3's that fit Scanning/Hacking rigs? Without the ability to fit those, the entire t3 use of those goes out the window in favor of the Stratios, which can fit rigs, unless the bonus of all the likely rigs which are fit on scanning t3 (T2 data rigs, t2 relic rigs, t2 scanning rigs, are all combined and rolled into the base subsystem stats. In which case why did we remove rigs in the first place?
The Stratios isn't nullified, which is a very big deal. Having T3's be subpar to Covert Ops and the Stratios will create an actual choice when optimizing your exploration vessel. Covert Ops Ships were deemed to not be specialized hacking ships, they are scanning ships. Which they could use a buff in that department. Have there bonuses look like the Astrometrics skill Racial Frigate -10% Scan Deviation per level -10% Scan Time Per level Covert Ops +10% Scanner Probe Strength per level -20% Covert Ops cloak CPU needs per level
As far as competing with the Stratios, the Stratios still has advantages that T3s don't and I will assume after the balance pass wont have. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2188
|
Posted - 2014.02.13 15:07:00 -
[4] - Quote
In most cases to be decent at multiple things at once, means they will remain OP when fit for an individual role just like right now. They need to be balanced to where there individual roles are where they need to be and also adjust things so that certain sub system combinations are not a garbage fit. After that the jack of all trades aspect will fall into place. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2188
|
Posted - 2014.02.13 17:23:00 -
[5] - Quote
Gizznitt Malikite wrote:Cassius Invictus wrote:
2) I dont get it why people want T1 resists. They are not T1, they are not T2, they are T3. Why do you want to nerf a 500 mil, T3 ship so it's worse than a 200 mil T2 HAC is beyond me. Coz its versitile and can change subs? Great the Nestor is also versitile. You want one for 1,5b?
Frankly, because T2 Resists are one of the major reasons these ships are overtanked. Perhaps that is the solution to the augmented plating conundrum. Make the ship resist profile dependent on the defensive subsytem it utilizes. Augmented plating == t1 resists, which would put that subsystem on par with the others! Or they are over tanked because they are over tanked, looking at the augmented plating sub from the proteus. Base HP is 3650, then add t2 resists, then +10% per level.
What 3650 Armor Hp on a cruiser? That's way to much most advanced cruisers have about 2000 armor HP.
If they base HP was actually where it is supposed to be in cruiser levels the T2 resists would be fine as would the augmented plating. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2188
|
Posted - 2014.02.13 18:02:00 -
[6] - Quote
Harvey James wrote:well CCP have already said they will remove T2 resists .. if they remove rigs aswell then the current HP is fine even with the 10% HP subs.. Source? I can't imagine them removing T2 resists. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2188
|
Posted - 2014.02.13 21:01:00 -
[7] - Quote
I have no need for ewar bonuses on my HAC, I need combat bonuses. Each ship I fly is built and fitted for one specific role, not many. As a fleet member or FC, I want my tackle to be good at tackling and staying alive, I want my ecm ships to be good at ECM, my dps ships to be focused at putting out as much damage as possible while not dying, My logi to be good at repping people. I couldn't give two fucks if my DPS ships have ewar bonuses because that's not their job, or if my ewar ships had combat bonuses, because 2 split purpose ships are far worse than 2 different dedicated ships 99% of the time.
This is why I believe T3s need to be able to fill 80-90% of a T2 ship in a single role, not multiple roles at once. The benefit of try T3s should be the ability to refit into a new role complete with bonuses and not need to completely reship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2188
|
Posted - 2014.02.13 22:53:00 -
[8] - Quote
Harvey James wrote:Omnathious Deninard wrote:I have no need for ewar bonuses on my HAC, I need combat bonuses. Each ship I fly is built and fitted for one specific role, not many. As a fleet member or FC, I want my tackle to be good at tackling and staying alive, I want my ecm ships to be good at ECM, my dps ships to be focused at putting out as much damage as possible while not dying, My logi to be good at repping people. I couldn't give two fucks if my DPS ships have ewar bonuses because that's not their job, or if my ewar ships had combat bonuses, because 2 split purpose ships are far worse than 2 different dedicated ships 99% of the time.
This is why I believe T3s need to be able to fill 80-90% of a T2 ship in a single role, not multiple roles at once. The benefit of try T3s should be the ability to refit into a new role complete with bonuses and not need to completely reship. well having 1 ship do the job of 2 ships is useful if 1. you're in a small gang 2. you are short on T2 specialist ships/skilled players (particularly if they reduce skill requirements from cruiser 5 to lv4) 3. spreading out your key roles i.e. 3 logi capable ships are harder to kill than 1 spreading your eggs out rather than putting them in one basket. 1. That is no reason to over buff T3s 2. T3 have high skill requirements than T2 and their is no reason at all to reduce the skill requirements. 3. That is the tradeoff for any and all ships, why should T3s get to ignore this? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2191
|
Posted - 2014.02.14 04:41:00 -
[9] - Quote
Arthur Aihaken wrote:I just hope they balance T3s dead last, after everything else (Pirates, capitals, etc.) Once they are done with Recons and Heavy Interdictiors they could successfully start the T3 balance. As Pirate ships and Capitals aren't where T3s need to be balanced against. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2191
|
Posted - 2014.02.14 07:43:00 -
[10] - Quote
I was considering looking for that my self. Thanks save me the trouble.
That being said, IMO part of the challenge of properly balancing these ships is the variable slot layout. There seems to be no effecient means of balancing the ships when there is no base line for the fittings. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2191
|
Posted - 2014.02.14 08:09:00 -
[11] - Quote
Riot Girl wrote:Omnathious Deninard wrote:I was considering looking for that my self. Thanks save me the trouble. That being said, IMO part of the challenge of properly balancing these ships is the variable slot layout. There seems to be no effecient means of balancing the ships when there is no base line for the fittings. I agree, fittings should either be normalised or have a choice of four slot layouts, defined by particular subsytems. I have always thought a standardized slot layout would benefit the versatility of the ships greatly, and allow for proper balance. Having certan subsystems adjust the slot layout based on what they do could work also.
For instance should a e-war sub be created for each ship, the armor ships could get -1 low and +1 mid for the e-war sub or even -2 low and +2 mid. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2191
|
Posted - 2014.02.14 08:31:00 -
[12] - Quote
Riot Girl wrote:Yeah that idea could work. What I had in mind was basically a choice of four static slot layouts, with one subsystem associated with each slot layout. It might also be possible to have a role bonus for each slot layout, like an ewar bonus etc, but I feel that T3s would lose a lot of versatility if certain slot layouts were required for certain tasks. While I am hoping T3s will stay at 16 slots, I have a feeling that they will go down to 15, as thats where about all other cruisers are at.
I probably say this too often but I will say it again; With a slot layout for the Proteus H/M/L 5/4/6 we can compair it to other cruisers Celestis 3/5/5 Exequror 3/4/6 Thorax 5/4/5 Vexor 4/4/5 Exequror Navy Issue 5/4/6 Vexor Navy Issue 4/4/6
A slot layout for the Proteus as described above would give it plenty of options as is, but then with minor adjustments for specific roles it needs to fill would greatly improve its versatility.
Of course certan things would still be needed for general subs, such as the interdiction nullifier at -1 low slot still, and the drone sub system needs to -1 high like all other drone ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.15 13:58:00 -
[13] - Quote
Ellendras Silver wrote: if not a cruiser what else is it? OverPowered
Sorry couldn't reisit. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.16 05:22:00 -
[14] - Quote
M1k3y Koontz wrote: Tldr T3s =\= HACs, and balancing T3s to be on par with HACs neither makes sense (since HACs aren't specialized), nor would it be beneficial to either class as they would overlap.
HACs specialize in particular weapons and T3s aren't supposed to be specialized at all.
There power needs to be to a point that is useful but not overshadowing HACs. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.16 06:07:00 -
[15] - Quote
Onictus wrote:Omnathious Deninard wrote:M1k3y Koontz wrote: Tldr T3s =\= HACs, and balancing T3s to be on par with HACs neither makes sense (since HACs aren't specialized), nor would it be beneficial to either class as they would overlap.
HACs specialize in particular weapons and T3s aren't supposed to be specialized at all. There power needs to be to a point that is useful but not overshadowing HACs. CCP didn't go far enough with the HACs when they were ballancing them....there were a number of us that were screaming about it. T3s are fine, the HACs suck. T3s are overpowered, they are cruisers with the DPS of a Command Ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.16 22:38:00 -
[16] - Quote
No where in the HAC thread did they say there were not specializing them. For reference:
CCP Rise wrote: Lets start with role. We've had several presentations and posts and dev blogs now which explain that tech 1 is general and tech 2 is specialized. While this is certainly our high-level goal, it will be compromised occasionally when the specifics of a certain project have other goals that pull in another direction. HACs are an example. The reality is that when HACs were first introduced they were just cruisers on steroids. The defensive benefits of added resists were the most distinct 'specialization', but they were nowhere near as specialized as something like Recons or Stealth Bombers.
With the rebalance effort here, we discussed entirely new roles or specializations that would be more in-line with the high level ideas we have laid out for all EVE ships, but ultimately decided that it wasn't worth completely throwing out the ships we had. Not only do they have a lot of history in the game, which leads to attachment, but they also have a lot of legitimate use already which we wanted to avoid disrupting if possible.
Now all that said, most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we didn't go far enough by adding the role bonus and it would be better if they stood out more from their competition as being specialized in some way. So, we focused on their resilience. HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor.
Edit: Also each HAC is geared toward a specific type of weapon, while they have general bonuses that effect all weapons in there category they have one that all the weapon bonuses benefit more.
For a few examples: Deimos, with the double damage bonus and a falloff bonus Blasters are the best fit. The Ishtar is Obvious The Eagle is a Railgun ship, Optimal is not exactly the best bonus for blasters. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.16 22:44:00 -
[17] - Quote
Onictus wrote:Omnathious Deninard wrote:No where in the HAC thread did they say there were not specializing them. For reference: [quote=CCP Rise] e.....xplain that tech 1 is general and tech 2 is specialized. While this is certainly our high-level goal, it will be compromised occasionally when the specifics of a certain project have other goals that pull in another direction. HACs are an example. Reading its fundamental. You should finish reading.
Now all that said, most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we didn't go far enough by adding the role bonus and it would be better if they stood out more from their competition as being specialized in some way. So, we focused on their resilience. HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2193
|
Posted - 2014.02.17 15:23:00 -
[18] - Quote
Some of the subs that are considered useless are partly due to the poor balance of other subs. If the ship had mostly static stats, with each sub adjusting the bonus the ships would already be down a road to balance. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2194
|
Posted - 2014.02.17 18:02:00 -
[19] - Quote
M1k3y Koontz wrote:Do you have a screenshot of your fits? Without implants and links, for ease of comparison. Also otherwise you can just throw numbers around and for all we know you just made them up. If the Proteus was so OP why isn't everyone flying it? That is the recurring theme, OP ships are flown by everyone, but T3s aren't popular. Its because of the Proteus's **** damage application, a top range of 10km on a good day; and the fact that it moves about 1000m/s in an age where you have to project to 30k, and move 2km/s to compete with kiting ships. And for the record, I live in lowsec. WH space actually tried to kill my alliance by burning down our WH that we moved out of months ago, and failed, if you keep up with any EVE news sites. Sounds like you're a bit mad that two triage Archons, costing 2b each, managed to save a ship that you (TEST alliance) were unable to kill. I'll hold off on any further jokes about TEST. HACs aren T3s fill different roles, and T3s cost 3x more, have SP loss, etc etc etc beating a dead horse. The cost of the ship is irrelevant, as always, and the SP loss is just another added cost to the ship.
T3 are not in a league of there own, they are cruisers end of story. So they should be balanced around other cruisers. Strategic Cruiser when fit for direct combat should not be stronger than a HAC but still usable. A Recon style configuration is not possible on the Loki, the Proteus, or the Legion and the Tengu ECM is rather bad; but that is more to do with the bad slot layout that comes with that particular configuration. The Logistic style configuration is just terrible on all the ships, but the 10% is usable in small gang spider tank. They should not be able to duplicate a HIC, those are highly specialized ship which is beyond the scope of a generalist ship. The have a unique role for combat exploration, which should be preserved. The Command Ship subsystem was balanced but is still largely useless for combat because it removes the ability to have a decent tank. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2194
|
Posted - 2014.02.17 18:07:00 -
[20] - Quote
I have posted this before. Proteus Slot layout: 5H, 4M, 6L Hardpoints: Adjusted by Subsystems Fittings: 1000 PWG, 380 CPU Defense (shields / armor / hull): 1100 / 2100 / 2500 Capacitor (amount / recharge rate / cap/s) : 1400 / 415 / 3.37 Mobility (max velocity / agility / mass / align time): Adjusted by Subsystems. Drones (bandwidth / bay): Adjusted by subsystem / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): Sensor strength: Adjusted by Subsystems. Signature radius: Adjusted by Subsystems. Cargo Capacity: 450
Offensive Subsystems
- Dissonic Encoding Platform (Resembles Roden Shipyards style bonuses)
+10% Medium Hybrid Turret Optimal Range per level +7.5% Medium Hybrid Turret Tracking per level +5% Medium Hybrid Turret Damage per level +4 Turret Hardpoints
- Drone Synthesis Projector (Resembles CreoDron style bonuses)
+10% Drone Damage per level +7.5% Drone HP per level +5% Drone Tracking per level (changed from +5% Medium Hybrid Turret Damage) -1 High Slot +3 Turret Hardpoints +75 Mbps bandwidth
- Hybrid Propulsion Armature (Resembles Duvolle Labs style bonuses)
+10% Medium Hybrid Turret Damage per level +10% Medium Hybrid Turret Falloff per level +4 Turret Hardpoints +50 Mbps bandwidth
- Warfare Processor (This would be a controversial change)
+2% bonus to the effectiveness of Armored, Skirmish and Information warfare links. +7.5% Medium Hybrid Turret Rate of Fire Can fit Warfare Links Can use 2 Warfare Links Simultaneously +3 Turret Hardpoints
Engineering Subsystems
- Augmented Capacitor Reservoir
+5% Drone MWD speed per level +7.5% Drone HP per level +1 Turret Hardpoint (this change makes this subsystem useful to more than just D.S.P.) +25 Mbps bandwidth
- Capacitor Regeneration Matrix
5% Reduction to capacitor recharge time per level.
- Power Core Multiplier
+5% power output per level +1 Turret Hardpoint
- Supplemental Coolant Injector
5% reduction in heat damage per level
Electronics Subsystems
- CPU Efficiency Gate
+5% CPU output per level 65KM targeting range 17 Magnetometric Sensor Strength 225mm Scan Resolution
- Dissolution Sequencer
+15% Sensor Strength per level +5% Targeting Range per level 70KM targeting Range 19 Magnetometric Sensor Strength 245mm Scan Resolution
- Emergent Locus Analyzer
+10% Increase to Scanner Probe Strength per level +20% Velocity and Range of Tractor Beams per level -99% CPU needs for Probe Launchers +10 to Virus Strength 60KM Targeting Range 19 Magnetometric Sensor Strength 270mm Scan Resolution
- Friction Extension Processor
+10% to the Range of Warp Scramblers and Warp Disruptors per level 60KM Targeting Range 15 Magnetometric 270mm Scan Resolution
Propulsion Subsystems
- Gravitational Capacitor
+12.5% to Warp Speed per level 15% reduction to capacitor need when initiating warp per level Max Velocity 160m/s Agility 0.53
- Interdiction Nullifier
+5% Agility per level -1 Low Slot Max Velocity 140m/s Agility 0.76
- Localized Injectors
15% reduction to the Capacitor Consumption of Afterburners and Microwarpdrives per level Max Velocity 180m/s Agility 0.59
- Wake Limiter
5% Reduction in Microwarpdrive Signature Radius Penalty per level Max Velocity 140m/s Agility 0.59
Defensive Subsystems
- Adaptive Augmenter
+4% Armor Resistances per level +10% Remote Armor Repair effectiveness per level 500% Remote Armor Optimal Range (this and the effectiveness bonus, while lower than both T1 and T2 support cruisers, is compensated by the ability to fit more reps than support cruisers.) Signature Radius 176m
- Augmented Plating
+10% Armor HP per level (with the reduced base armor HP this falls into an acceptable range) Signature Radius 168m
- Nanobot Injector
+7.5% Armor Repair per level (this is reduced to match all other rep bonuses) Signature Radius 160m
- Covert Reconfiguration (This would be a controversial change)
-100% Cloaking Device CPU needs Can fit Covert Ops Cloaking Device Signature Radius 194 (this is a 20% increase from the warfare processor)
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2194
|
Posted - 2014.02.17 18:19:00 -
[21] - Quote
M1k3y Koontz wrote:Omnathious Deninard wrote:M1k3y Koontz wrote:Do you have a screenshot of your fits? Without implants and links, for ease of comparison. Also otherwise you can just throw numbers around and for all we know you just made them up. If the Proteus was so OP why isn't everyone flying it? That is the recurring theme, OP ships are flown by everyone, but T3s aren't popular. Its because of the Proteus's **** damage application, a top range of 10km on a good day; and the fact that it moves about 1000m/s in an age where you have to project to 30k, and move 2km/s to compete with kiting ships. And for the record, I live in lowsec. WH space actually tried to kill my alliance by burning down our WH that we moved out of months ago, and failed, if you keep up with any EVE news sites. Sounds like you're a bit mad that two triage Archons, costing 2b each, managed to save a ship that you (TEST alliance) were unable to kill. I'll hold off on any further jokes about TEST. HACs aren T3s fill different roles, and T3s cost 3x more, have SP loss, etc etc etc beating a dead horse. The cost of the ship is irrelevant, as always, and the SP loss is just another added cost to the ship. T3 are not in a league of there own, they are cruisers end of story. So they should be balanced around other cruisers. Strategic Cruiser when fit for direct combat should not be stronger than a HAC but still usable. A Recon style configuration is not possible on the Loki, the Proteus, or the Legion and the Tengu ECM is rather bad; but that is more to do with the bad slot layout that comes with that particular configuration. The Logistic style configuration is just terrible on all the ships, but the 10% is usable in small gang spider tank. They should not be able to duplicate a HIC, those are highly specialized ship which is beyond the scope of a generalist ship. The have a unique role for combat exploration, which should be preserved. The Command Ship subsystem was balanced but is still largely useless for combat because it removes the ability to have a decent tank. Not stronger than HACs but still usable... so, instead of kiting like HACs, they should brawl. Like they do now. If you want to balance them against HACs you need to lay off whatever you're smoking because that would be impossible. Recon style T3s aren't bad at all.. Lokis, Prots, arguably the Legion, are useful, but not more useful than their Recon counterparts. It is a well balanced use. Slot layout isn't a problem, except maybe for the ECMgu, with which I am largely unfamiliar. I kind of agree about the Command Ship subsystem. Its bonus was stronger than the T2 counterpart, Command Ships, which the "Nerf T3" crowd chants about so much. Now they are not superior to command ships. Heed this warning about balancing T3s compared to a T2 ship, if not done right it will make T3s useless. Command Ship subsystem does need some kind of tank bonus so as to provide useful boosting ability, with that I agree. (In b4 comment about us agreeing  ) T3s shouldn't be a 1 trick pony when it comes to combat, they should be able to brawl or kite depending on how you want to use it. To say they can brawl but not kite means they are missing a piece of the generalist puzzle.
The only T3 that actually gets bonuses to primary E-War is the Tengu, the Legion gets bonuses to neuts and Nos but that is not e-war. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2195
|
Posted - 2014.02.17 19:22:00 -
[22] - Quote
M1k3y Koontz wrote:Omnathious Deninard wrote:-Snip- I like that you post specific rebalancing numbers for subsystems rather than just raging about how the Proteus is or isn't OP, for that you gain a lot of respect from me, I don't have the patience, plus nobody ever rants about the Loki (yay favoritism, and screw you CCP for nerfing Minmatar ships to be worse than every Caldari ones thus far!). Now, for numbers. 3 to 4 turrets is basically nothing, even with drones, which are only useful for DPS when sentries. 5 lows is also too low for a decent armor tank, 6 is the generally accepted minimum (DCU Plate 2 hardeners 2 damage mods) and I feel that the Proteus's tank could be better reigned in by reducing the base HP on the Adaptive augmenter by 500-1000 HP and reducing the bonus to 5%/level, allowing for more flexible use of slots. The idea of a static slow layout with subsystems changing those slots is interesting though...its better than a single rigid slot layout that some people have suggested, and it has the potential to fix weird slot layouts that make some subsystems awkward to use, but what worries me is the Loki, which can both armor and shield tank, getting screwed by such a slot layout plan. I have thought about the Loki, and it could start with a 5/5/5 and the be adjusted by its defensive subs. Shield would get +1 mid -1 low. For armor +1 low -1 mid.
Whith those numbers I proveded there was 6 lows by default. For the augmented plating the base power grid was only 1000 so even with skills putting 2 1600 plates is very hard.
The turrets at 3~4 is balanced by the high bonuses they get, also the augmented capacitor reservoir gained a turret hard point in that proposal. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2195
|
Posted - 2014.02.17 19:45:00 -
[23] - Quote
Onictus wrote:Omnathious Deninard wrote:
The only T3 that actually gets bonuses to primary E-War is the Tengu, the Legion gets bonuses to neuts and Nos but that is not e-war.
Proteus gets a point bonus Loki gets a web bonus Did you miss the primary or the e-war part.
E-war is Tracking Disruptors, ECM, Sensor Dampeners, and Target Painters. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2199
|
Posted - 2014.02.18 02:35:00 -
[24] - Quote
Titans were supposed to be rare also. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2199
|
Posted - 2014.02.18 02:58:00 -
[25] - Quote
Onictus wrote:Victoria Thorne wrote:Omnathious Deninard wrote:Titans were supposed to be rare also. Yes. But Titan blueprints are available. While it might be a pain to build them, there is nothing stopping endless production. If only 4 titan blueprint copies (and no originals) were available each year, we wouldn't have hundreds of them around. .......and everyone says that cost isn't a balancing factor Yet we aren't all flying around in Vindi's and Machs all day everyday. I dont often fly battle ships peroid, i dont like them. Cost means nothing. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
2200
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Posted - 2014.02.18 03:26:00 -
[26] - Quote
Victoria Thorne wrote:Arthur Aihaken wrote:Victoria Thorne wrote:If only 100 Tengu's could possibly be produced in a year, for instance, I'm sure that you wouldn't see many Tengu doctrines. Not sure where you arbitrarily got that number from, but there's a better than even chance that more than 100 Titans are produced in a year... It's a 100% arbitrarily chosen number. I don't happen to have T3 loss figures, which is what I suggested could be used a a baseline for production. (25% of the average number currently lost in a day could possibly be built.) If they become too rare, push the number up a little, if there aren't rare enough, push it down. 2 things will happen if a arbitrary limit on t3 is made; 1. People would stock pile BPCs as fast as they could to make sure they had enough to last a very long while. 2. Once the stockpile dried up, no one would fly t3s any more. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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